
People involved in the preparation of this issue of RetroMagazine World (in no particular order):
- Dave Nardella
- David La Monaca
- Carlo N. Del Mar Pirazzini
- Daniele Brahimi
- Francesco Fiorentini
- Francesco Donatini
- Roberto Del Mar Pirazzini
- Giampaolo Moraschi
- Giuseppe Rinella
- Fredrik Ramsberg
- Ingrid Poggiali
- Eugenio Rapella
- Takahiro Yoshioka
- Marta Rossmann
- Gianluca Girelli
- Marco Pistorio
- Cover image: Giuseppe Mangini
- Cover layout: Carlo N. Del Mar Pirazzini
- Closing image: Fabio de Renzis
Editorial by David La Monaca – “Numbers”
The numbers of the retro-computing and retrogaming movement have now reached truly remarkable levels. The number of enthusiasts has been growing steadily for several years now, and with the ever-increasing audience there are many initiatives (commercial and otherwise) that are born and developed to intercept the demands and tastes of the public. There are also many editorial enterprises aimed at reviving the splendour of the magazines of the 80s and 90s, then the only real source of information and updates for all those approaching the world of home computers or gaming consoles.
In 2025, there is no shortage of tools to share information effectively and quickly, and everything would suggest that social media, blogs, forums and other forms of digital communication on the Net are the natural meeting point between those who seek the latest news on the retro-hardware and software world and those who systematically research, collect, process and publish the most interesting news and historical details on the many 8- and 16-bit platforms of the past.
The editorial initiatives that anyone approaching the world of retrocomputing (and I include those interested only in retrogaming) finds on the Net today are several and multiformed: from the blog of the individual enthusiast to the monothematic forum, from the generic Facebook group to dedicated Instagram or X profiles, from crowded Telegram channels to specialised websites, from YouTube accounts to interactive channels on Discord or Twitch. The supply is really rich, perhaps exceeding the actual demand.
Then there are the enterprises that wink nostalgically at the historical magazines of the past and somehow try to pay homage to it. RetroMagazine World is honoured to be part of this category and follows the path traced by a long tradition of spontaneous, unofficial or semi-official publications inspired by the amateur underground e-zines of the 1990s and the legendary Italian and European magazines that came out in the early 1980s to anticipate and then drive the success and spread of home and personal computers.
In the last four years, we have also witnessed the arrival of a number of printed publications (single-platform or ‘generalist’ publications) that are distributed by subscription or through newsstands, closely following the dynamics of the computer magazines of the past, with all that this entails in terms of costs, which are usually considerable when it comes to the printing and distribution of physical media. These editions are sometimes the result of a real passion for this world of ours, sometimes they are mere speculation aimed at riding the wave of renewed public interest in machines, consoles and video games of the past.
Distinguishing between various publishing initiatives is easy. It is equally easy to decide to support the most deserving ones, based on content, quality and visible commitment. We at RMW believe in an ‘open’ formula. Open to all the contributions that can come from the many true and sincere experts hiding here and there in the folds of social media or forums dedicated to the various computer and video game platforms. Open to collaboration with other groups of enthusiasts and with the editorial offices of other publications. The history of 50 issues in Italian and 24 in English testifies to active cooperation with any kind of proposal or suggestion coming from outside. We know for certain that this approach of ours works and that it manages to gather an ever-growing number of supporters and followers around RMW. The numbers say so.
Summary:
- FPGA for absolute beginners – part 2
- Fortran on the Commodore 64 – integer and float
- Power C – the best C compiler for C64/128?
- Libdragon Development – part 2
- Guide to SGDK – part 1
- Identity Cases… – part 1
- PunyInform, a new library…
- Tribute to Doriath (Merlino)
- Dracula X (Saturn)
- Briley Witch Chronicles 2 (C64)
- Yeti Mountain (C64)
- Corescape (C64)
- Magical Pop’n (Snes)
- The Adventure of Little Ralph (Playstation)
- Hunter Girls (MegaDrive)
- Seraphima (ZX)
- Hermano (GameBoy)
- Tetris 1200 (Amiga 1200)
- Breaktru (Amiga)
- Final Fight Enhanced (Amiga)
- Dottie Flowers (Snes)
- Turbo Outrun (Plus4)
- Pac-Man Arcade (ZX)
- The Mandarin II (Amstrad CPC)
- Sergio Kidd (GB Color)
- Duck Hunt (Amiga)
- Keystone Kapers (C64)