RetroMagazine World #26 – Eng – Winter 2026

People involved in the preparation of this issue of RetroMagazine World (in no particular order):

  • Carlo N. Del Mar Pirazzini
  • Daniele Brahimi
  • Francesco Fiorentini
  • Giulio Fieramosca
  • Roberto Del Mar Pirazzini
  • Giampaolo Moraschi
  • Leonardo Miliani
  • Takahiro Yoshioka
  • Barbara “Morgana” Murgida
  • Eugenio Rapella
  • Diamanti Maurizio
  • Marta Rossmann
  • Gianluca Girelli
  • András Vajda
  • Fredrik Ramsberg
  • Cover image: Giuseppe Mangini
  • Cover layout: Carlo N. Del Mar Pirazzini

Editorial by Francesco Fiorentini – “The important thing is to participate, but we want to win!”

Welcome to this latest issue of RetroMagazine, where nostalgia and vintage technology come together to offer you a fascinating journey into the past of computing. As the world gathered in Paris to celebrate the 2024 Olympics, we took the opportunity to remind you how computers of the past have influenced the way we experience everyday events.
The Olympics have always been a global stage for innovation, not only in sports but also in technology. From electronic timing to advanced race management systems, computers have played a crucial role in ensuring that these events run smoothly and accurately. The timing of sporting events has undergone significant changes since the 1980s, evolving thanks to technological innovations that have made the process more accurate, reliable, and data-rich.
Similarly, software development has benefited from this technological evolution, which has enabled developers and enthusiasts to meet, even virtually, bringing a wave of innovation to the way programming is approached. Examples of this are the dozens of games that are periodically released for our retro machines and, in this specific issue, the conversions of Prince of Persia for Plus4 and VIC20. Hands up anyone who would have imagined this little miracle possible 40 years ago…
I would also like to invite you to reflect on how retrocomputing is not only a celebration of past technology, but also a way to better understand continuous innovation, analyzing how the fundamental principles of programming and hardware design in the 1970s and 1980s laid the foundations for the advanced solutions we see today.
As Paris hosts the 2024 Games, we celebrate the resilience and creativity of the minds that shaped the world of retrocomputing.
We hope this issue continues to inspire you to rediscover the charm of computers of the past and recognize their lasting impact on contemporary technological innovation.

Note: this editorial and all the contents were first released in Italian in 2024 – ref. issue 48-IT

Summary:

  • Sega Master System
  • Tiny Disk II
  • Beige is beautiful! THE A400 Mini…
  • Compiling with Libdragon
  • PunyInform – Tutorial 3
  • From numbers to digits
  • Large factorials
  • “Oh my God… my husband!”
  • Hare Basic – 10 times faster
  • Quest for the Golden Chalice (Coleco)
  • Timo’s Castle (C64)
  • The Key (CPC)
  • Lyle in Cube Sector (MD)
  • Atlantean (PCE)
  • Dicing Knight Period (Wonderswan)
  • Genesis Dawn of a New Day (ZX)
  • Goldorak (GX4000)
  • Cecconoid (Amiga)
  • Mikie (Atari 8bit)
  • Roguecraft (Amiga)
  • Robo Tito (Atari 2600)
  • The Heart of Salamanderland (CPC)
  • Formula V20 1985 (VIC20)
  • Princess Paloma’s Rescue (MSX2)
  • Prince of Persia (Plus4)
  • Prince of Persia (VIC20)
  • Pocket Bomberman (GB/GBC)
  • The Amiga Arcade Classic CD32 (Amiga)
  • Marathon (Mac/Linux)
  • Kien (GBA)
  • 3D Pool (C64)
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